tokyobrazerzkidai.blogg.se

Gopro vr player after effects
Gopro vr player after effects








gopro vr player after effects

Tick "Reverse Lens Distortion" and change resize to "Max 4X Now add one more effect to it - (Effect > Distort > Optics Compensation) Oculus Rift Hooking Oculus Rift into the GoPro VR Player will enable us to test the design in context. We’ll use it to preview our designs and test them in context.

gopro vr player after effects

Now distort it using Polar Coordinates (Effect > Distort > Polar Coordinates)Ĭhange the Polar Coordinates settings to be "Rect to Polar" and set the "Interpolation" to 100% GoPro VR Player GoPro VR Player is a 360-degree content viewer. The stills were 5376x2688p so I created a comp 5376 x 5376 (square).ĭrag the clip to the top of the comp then flip it so it's upside down (Layer > Transform > Flip Vertical)Ĭreate a new comp with 5376x2688 dimensions (same as original file this time)ĭrag the first comp in to the second comp. Open your QT in After Effects and create a new comp. While the distance between the object and the camera reduces, it would really be difficult to capture perfect 360 video because there will be gaps or splicing traces. You have to maintain a safe space of at least 1.5 meter between the camera and the object at the time of recording 360 video. Take the Theta stills and use Streamclip to create a QT (I used DNxHR as my codec and kept all dimensions the same as source - I don't think DNxHD will let you go above 1080p). 2.Keep safe space at the time of shooting 360 videos. Maybe the Avid lot feel it's straying too far from the core function of MC?įor those who care, here's how I did it in After Effects - latest version of CC with footage from a Ricoh Theta camera: Simple things like the effect I wanted to acheive could be built in to the frameflex interface. VR tools seem like they would be pretty useful to have inside of MC. It seems that Scratch has a pretty good VR toolset. To add to this I ended up doing it in After Effects using the distort tools to achieve the effect and then rendering out a Prores.

#GOPRO VR PLAYER AFTER EFFECTS PRO#

Players get shooting bonuses for sound effects. 360 is just a part of a video, as using After Effects / Premiere Pro you can create extremely innovative videos, as 360 gives you an opportunity to frame you.

gopro vr player after effects

I feel like VR is going to be way more prevalent than 3D in the coming years. After the prank your victim will need to reset the time Definitely thumbs up in terms of sneakiness. I mean, annoyingly, really, all this would require is some extra functionality within frameflex probably, it's essentially just a DVE to warp the source.










Gopro vr player after effects